Okay so I have to group these articles together because they all seem to share the idea that learning and reading is no longer, or should no longer be, efficient without the new technologies. I know that in this class we are learning about how to include much of the media talked about in these articles in our classroom, but it can't be everything. Sometimes holding the book your reading or the ability to analyze writing is the best part. There are too many people that I KNOW who can't honestly read or find meaning in what they do read, and most of these people are in college or already graduated! I am not saying don't incorporate these things into classrooms just watch how much. It is very obvious that media, other than books take up most of almost everyone's time. By teaching students these important skills with tangible literature we give them a tool for living safely and smartly. Many times the things we watch or play, maybe even read, simply pass time and are not often thought about outside of "I got that done." But if we make it interesting show proof to why things are important students will pick up on it. You have to be more creative than the media that surrounds everyone's life.
Publish or Parish
I Heart Novels
Video Games in the Classroom
Ah, a refreshing idea but will student really get out of it what we want them too? I believe every experience is a learning experience, even if the experience is playing a video game, but making the classroom "resemble a typical American living room or a child’s bedroom or even a child’s pocket, circa 2010" may be taking it a bit far. Don't get me wrong I love video games and many people work to make them great pieces of literature. (A game can't be great without a good storyline and a conflict.)
I like the idea of utilizing video games in the classroom, but we must be very careful that the lessons we want to teach are taught. Just like movies video games can't be rewards or time passers, at least not without some outside meaning. The biggest problem I see with this becoming a reality in most classrooms is funding and school board permission. Not many people are going to see this as a possible learning tool, and are going to need a lot of time and convincing to allow video games in class. Then just like with movies there will be bunches of parental problems with ratings and content of the video games. Is this something that is useful enough to be worth it?
Overall, I think technology will soon run much of the classroom. But as it takes over we must not forget why/how things were done so we can prove the worth of anything for a student to learn. If we can't do that sooner or later students won't need us to teach them anything.
I tend to agree with you on your points on I <3 Novels. I think that it can be a good idea to jot IDEAS down while on the fly but to just type and post is kind of crazy. I would much rather (like I do now) carry a small notebook in my purse or backpack for ideas, short drafts of poems, and doodles. I like how you talked about people using text lingo in "real life." Unfortunately, I occasionally succumb to using "BTW" when talking to people. It's a bad habit I know I need to break.
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